Orbitfall Free Demo Game

Orbitfall is a 6-column, 6-row slot with drop-down symbols and winning chains. The field can increase up to 8 rows. A winning chain consists of five or more identical symbols connected vertically or horizontally. Only the largest chain of connected identical symbols is paid.
All winning chains in the current symbol dropout are collected. After that, all symbols in the winning combination are removed. The remaining symbols move vertically until they stop. New symbols fall from below into the vacated spaces. The Avalanche feature will continue as long as new winning combinations appear.
Winning chains destroy blockers. All symbols in a winning combination shoot vertically towards the blocker symbols. Only one blocker symbol is destroyed in each column in the chain.
Initially, the first level has 5 rows of symbols, as well as an additional row with blockers on top.
A winning chain consists of 5 or more identical symbols connected orthogonally.
Once all the blockers are cleared, the remaining symbols will be carried over to the next level.
The game starts from the lowest level. After clearing all the blocker symbols, the game will move to the next level until it reaches the final one. With each level, the chance of feature symbols appearing is higher.
After the symbol drops, an alien attack may occur when there are no more wins or at the end of Free Droр. From 1 to 6 columns are randomly selected. All payout symbols are removed from them.
When all the blockers on the current level are destroyed, the game moves to the next one. This process continues until the final level is reached. When moving to the second and third levels, the remaining symbols in the 5 bottom rows are carried over to the new level.
A blocker symbol may contain a feature symbol that is released when that blocker is destroyed. Feature symbols that can be released are: Re-drop, Multipliers and Level Clear.
A released Re-drop symbol increases the Re-drop counter. Then at the end of the round, the Re-drop is activated and absorbed when there are no more wins or when the Free Drop ends. All symbols in the Re-drop are replaced except for the current blockers.
The released Level Clear symbol removes all other blockers and releases their symbols. The game then moves to the next level.
The released Multiplier symbol increases the global multiplier. The global multiplier is applied to all subsequent wins in the current round.
A regular 1 x 1 payout symbol can have a special Lazer feature. It charges the Lazer if it is part of a winning combination. The Lazer charge is then absorbed at the end of the round, when there are no more wins or when the Free Drop ends. The entire column then disappears.
An Alien Attack can occur at the end of the round, when there are no more wins or when the Free Drop ends. Columns 1 to 6 are randomly selected. All payout symbols are removed from them.
If a destroyed blocker releases a re-drop symbol, the re-drop counter is incremented. The re-drop is then absorbed, causing a new drop at the end of the round when there are no more wins or when Free Drop ends.
If a destroyed blocker releases a level clear symbol, all other blockers are destroyed and release their symbols, and the game moves to the next level.
If a destroyed blocker releases a multiplier symbol, the global multiplier increases.
A regular 1×1 payout symbol can have a special Lazer feature. It charges the Lazer if it is part of a winning combination. The Lazer charge is then consumed at the end of the round when there are no more wins or when the Free Drop ends. The entire column then disappears.
The Wild symbol substitutes for any symbol except the bonus symbol. A payline of Wild symbols pays out on the highest value symbols.
The Wild symbol and the low and high value symbols come in three sizes: standard (1 x 1), super (2 x 2) and mega (3 x 3). All large symbols are made up of several 1 x 1 symbols that they cover. For example, the super (2 x 2) contains 4 standard (1 x 1) symbols.
The empty spaces above the large symbols are filled with 1 x 1 symbols of the same type as the large symbol.
Each time symbols land on the final level, the blockers move down one position. Another row of blockers is also added on top. The final level ends when one of the blockers reaches the bottom row of symbols.
The current active multiplier and possible remaining re-drops are carried over to the final level when it is activated.
The Wild symbol replaces any symbol except the bonus symbol.
A bonus symbol that reaches the top row of symbols triggers the bonus game and awards 5 Free Drop. The bonus game cannot be retriggered.
The current active multiplier and possible remaining re-drops are carried over to the bonus game when the bonus mode is activated.
Each time symbols land on the final level, the blockers move down one position. Another row of blockers is also added on top. The final level ends when one of the blockers reaches the bottom row of symbols.
A bonus symbol that reaches the top row of symbols triggers the bonus game and awards 5 Free Drop.
The Free Drops bonus game ends when the Free Drops run out or when you reach the winning limit. Winnings are paid at the end of the bonus mode. You cannot change your bet once the round has started. When you reach the winning limit, the game round ends and all winnings are paid. Orbitfall has a theoretical return to player (RTP) of 94.0%. The maximum total win for a game round cannot exceed x7,500 of the bet. In the event of a crash, all bets and winnings are reset.
The X-iter feature offers several different game modes. Endless Destruction: Guaranteed entry into the final level with an enhanced start with many features for x500 times the selected bet. Bonus: Guaranteed entry into the bonus game for x100 times the selected bet.
The XX-iter feature can only be activated in the regular game. The minimum X-iter value is €0.60, the maximum is €50,000.00. The theoretical return (RTP) for all Orbitfall game modes using the X-iter feature is 94.0%. All regular rules apply to the X-iter feature.