The fabled Greek Goddess of the Hunt takes aim at wins when 5-25+ symbols connect horizontally or vertically on the 8×8 grid.
In the base game, coloured marks can appear randomly behind regular symbols on each winning spin. When a win falls on a marked spot, it triggers one of six special post-spin tumbling spins features:
This is the WILD symbol and substitutes for all symbols. It appears only as part of WILD PACK and LUCKY WILDS features. The same WILD symbol can connect to form multiple winning combinations with different symbols.
Brown mark wins THE CHASE BEGINS. After all tumbles resulted from the current spin finish, the screen is cleared of all symbols and new symbols are brought to the screen.
Teal mark wins WILD PACK. After all tumbles resulted from the current spin finish, all instances of one random symbol present on the screen transform into wild.
Purple mark awards BIG GAME HUNTER. After all tumbles resulted from the current spin finish, random blocks of 2×2 of the same symbol are added in random positions on the screen.
Red mark awards COLOSSAL GAME. After all tumbles resulted from the current spin finish, a random block of 3×3, 4×4 or 5×5 of the same symbol is added in a random position on the screen.
Blue mark awards LUCKY WILDS. After all tumbles resulted from the current spin finish, any number between 5 to 15 WILD symbols are added to the screen in random positions.
Green mark awards POWER. After all tumbles resulted from the current spin finish, randomly 10 to 30 instances of a random paying symbol are added to the screen in random positions.
At every spin the number of winning symbols that exploded during tumbles is counted and THE HUNT meter fills. When a certain number of symbols is reached the THE HUNT feature triggers. The meter resets back to zero when no more winning symbol explode as a result of a tumble. Collect points from a base game spin with tumbles and spin features to trigger the THE HUNT Level 1. A minimum of 105 points have to be collected to trigger the feature with no starting multiplier, then if 130, 155 or 185 points are collected on the triggering spin, the feature starts with a multiplier of x2, x3 or x5 repectively. The multiplier applies to all wins during the feature. THE HUNT starts after all tumbles and spin modifiers from the current spin end. During the feature at every level, all spin modifiers are guaranteed to be played once per level in order.
Collect enough winning symbols during each level to advance to the next level.