Open a path to the Dungeon Battle Bonus by clearing winning symbols. Defeat enemies hiding in the ground to trigger Spectral Effects and collect Power Relics.
10 symbols are transformed to the same random symbol
19 symbols are transformed to the same random symbol
4 wilds are added at random positions
10 wilds are added at random positions
Power Relics enhances the warrior’s abilities during the Dungeon Battle.
Health is increased
Attacks deal more damage
Some attacks deal significant damage
Some enemy attacks are blocked
The Wild symbol and the Wild Warrior substitutes for all other symbols on the grid.
Select a companion to help you on your way. Unlock more companions by playing.
Transforms 11 to 16 symbols to the same random symbol and removes adjacent symbols above and below.
Transforms one line of 8 symbols to the same random symbol and removes adjacent symbols above and below.
Transforms two areas of 2×2 symbols to the same random symbol, and removes all surrounding symbols.
Instantly defeats a single enemy. Preferred Enemy: Gnaw Brute
Deals damage to a single enemy. Preferred Enemy: Wraiths
Deals damage to all enemies. Preferred Enemy: Elderkin
The Dungeon Battle will trigger when the Wild Warrior has reached the exit position in Base Game. In the first 8 battles the warrior and the companion will face 1 out of 3 enemy types, each at a different difficulty level.
Defeating an enemy of level 1, 2 or 3, awards 2, 4, or 6 Spectral Keys respectively. Power Relics increase the chance of winning battles, and the ones not yet collected may be awarded after winning a battle. In the 9th battle the warrior alone will face The Old One. Defeating The Old One will unlock all grid positions in the Treasure Hall Spins, place a 4×4 coin in the center, and award a 2x multiplier on the largest coin upon evaluation.
The Dungeon Battle ends after losing 3 battles, or having battled against The Old One.
A Portal Shard lets the defeated warrior pass to the next enemy room in the Dungeon Battle. 2 portal shards are granted each bonus.
A Spectral Key unlocks one grid position in the Treasure Hall Spins.
The Treasure Hall Spins starts directly after the Dungeon Battle and plays out on a 8×8 grid with 6 positions unlocked in the center. Each Spectral Key collected during the Dungeon Battle will unlock 1 additional position. Landing a Spectral Key symbol will unlock 2, 3 or 6 additional positions. 3 spins are awarded from start, and the spin count resets anytime a coin or a Spectral Key symbol lands. Coins always merge into the biggest possible square size. When no more spins remain, each coin will pay according to the pay table, and the feature ends.
Eldritch Dungeon is an 8×8 cluster pay slot game, featuring Dungeon Battle Bonus and Treasure Hall Spins. Theoretical average payout (RTP) is 96.10%.
Activation of Feature Bet guarantees 1 Companion Strike and up to 4 enemies already defeated in the first spin.
Enemy | Spectral Effect |
---|---|
Nightwing | 10 symbols are transformed to the same random symbol |
Elderwing | 19 symbols are transformed to the same random symbol |
Nightfang | 4 wilds are added at random positions |
Elderfang | 10 wilds are added at random positions |